When they found Lone Wolf he fled to the Narshe Cliffs. Mog formally introduces himself to the party.Īfter the party raided the Magitek Research Facility and returned to Narshe, they heard the thief Lone Wolf the Pickpocket was in town. The guard leader was defeated and Locke took Terra to safety. Mog and ten other moogles emerged from their lair and helped Locke, surprising him. Locke came to rescue her and found her at the same time as the guard leader. When Terra was fleeing the guards of Narshe through the mines she fell through a collapsed floor and fainted in front of the moogles' lair. Mog and the other moogles arrive to aid in Terra's rescue. When Mog uses Dance, unless the battlefield is already a terrain associated with that Dance, the terrain will be changed to one associated with the Dance. In Final Fantasy VI his Dance commands cause Mog to enter a berserk-like state where he uses one of four attacks every turn. Mog is a combination of Dancer and Geomancer whose dances harness the power of the terrain. When they next met, though Mog was ashamed of his ineptitude, he was motivated by Terra's kind words to join the party in their battle against the Empire. Though he is able to speak and understand the human language perfectly, Mog still punctuates his sentences with " kupo" as a verbal tic.Īccording to Final Fantasy VI Settei Shiryō-hen, Mog was a meek individual before meeting Terra, but still fought to protect her from Narshe's guards. He is loyal and friendly but has a sarcastic edge, such as referring to Ramuh as "an old dude" and in the ending snapping at Edgar to mind his hair when using a crane to lift Mog from a pit. Mog seems to be the leader of the Narshe moogles, as he is more intelligent than them and has abilities the others lack. You'll earn the following Memory Crystals for filling out your Stamp Book.Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure You can earn some Memory Crystals by earning matching stamps on your Stamp Card Final Fantasy Crystal Chronicles: Earning Stamp Memory Crystals Note: If your chalice goes out when exploring the dungeon, make sure to destroy the nearby dark crystal. You'll find the last nest underneath the land bridge. Once on the second screen, follow the path until you can take a fork east. Make sure to take the exit from the western side of the first screen into the second. The moogle is found on the second screen of the dungeon. The last moogle is expectedly found in the last dungeon of the base game, Mount Vellenge. In the northeast section of the first area of the dungeon, you'll find the nest located to the left of a treasure chest. Examine the ruins to the east in the dead end to finally meet up with this moogle. Once you finally have the key, head over to the locked door located to the west, around the center-north of the second area. Push it off the wall at the sloped point to the right of the gate.Considering pushing it instead of picking it up - you'll immediately drop it every time you take damage. From here, you get to enjoy trekking out into the miasma to grab the key to the far left.Run to the lowered gate before your chalice placed onto the switch above moves the wall back up.Quickly step on the wall's right switch and the platforms left switch to lower both sections.Carefully place the chalice onto the furthest switch to the right and quickly run off the platform before it raises back up.
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